Project
Under Inkwell
A short dating sim for adults, spun off from Second Floor: seven days in a 1962 fallout shelter with Nova the tattoo artist, an air filter that wheezes and four endings. In development.
- Client
- Own project
- Year
- 2026
- Role
- Game design & development

The idea
Saturday night, 11:40 p.m. You're Nova's last walk-in at Inkwell Tattoo on Ferry Street. Then a chemical train derails on the River Bridge, the city orders everyone to shelter in place, and the old bank building Inkwell rents turns out to have a 1962 fallout shelter in the basement. Seven days below the shop with a stranger, an air filter that wheezes, a radio that barely talks and one water heater.
Nova is one of the four neighbours in Second Floor; this is her story.
What it is
- Scavenge the storeroom for parts, the money of this game, and spend them fixing the air filter, the radio and the water heater, one repair a day
- Nova's route: seven story beats, each gated by a repair, the day and how close you are, plus a repeatable afternoon hangout. Stay friends and she has a flash sheet to show you on day 6
- Keep the place together: let the air filter slip and the fire brigade digs you out early, and on day 4 the big water drum springs a leak
- Side scenes that don't use up the day: cranking the filter with Nova, a 1962 shelter log behind the cracker crates, one bar of phone signal on the stairs. What you choose in them comes back when you walk out
- Four endings: Fresh Air, Seven Days, One Tattoo, All Clear and the one where the filter gives out
- For adults: every character is 25 or older. Intimate scenes fade to black by default, with a toned-down option and an opt-in explicit level
Built with
- Ren'Py 8.5.3, on the engine shared with Second Floor, Pinewater and the other Ren'Py games
- The story is written as data in a JavaScript browser prototype and exported to Ren'Py, and a validator plays thousands of simulated runs to check that every scene and ending can be reached
- Nova's painted sprites and the tattoo studio come from Second Floor; the shelter rooms are painted locally with Stable Diffusion through SwarmUI, over the game's own drawn rooms
- Written and built with Claude Code
Status
In development, at version 0.1. The whole week plays through to all four endings. Not released yet.